Powerups are features in the game that will give the player special abilities in order to make it easier to gain Spirits.
Each Powerup except the Magic Pumpkin is earned after attaining a certain amount of Spirits. The five Powerups are listed in the table below.
Powerup | Spirits Needed | Effect |
---|---|---|
Speed Boost | 15 | Increases base speed. |
Night Vision | 45 | Brightens screen and makes foreground tiles invisible. |
Magnetism | 105 | Magnetizes Spirits towards player. |
225 | Allows player to walk through obstacles and turns them translucent. | |
Magic Pumpkin | None | Able to stun opponents and being invincinble from stealing. |
Trivia
- The number of spirits needed for the xth powerup follows the formula .
- When a player has collected 465 () spirits, the powerup arrows appears, but doesn’t disappear or gives the player a powerup. The reason why is because the powerup arrows only disappear when a powerup is collected. Another reason why is that the developers accidentally left a test feature in the game for testing powerup arrows when the player collects over 465 spirits, or the game dectects collection of powerups using this formula.
The Great Ghoul Duel Wiki | |||
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Features | Base • Ghouls • Powerup • Spirits • (Mega-Flames) • Achievements • Superlatives (replaced) • Soundtrack | ||
Mechanics | Buddy Bonus • Stealing • Strategies (Pumpkin-Camping • Spirit-Crossing) | ||
Powerups | Speed Boost • Night Vision • Magnetism • Walk Through Walls • Magic Pumpkin | ||
Maps | Tutorial Map • Spooky Mansion • Spooky Forest • Spooky Library • Spooky Cemetery • Spooky Corn Maze • Spooky Museum • Spooky Stroll (unused) | ||
Characters | Green Team (Jade • Sage • Kelly • Olive • Moss • Emerald) • Purple Team (Plum • Periwinkle • Iris • Mulberry • Mauve • Amethyst) • Other Characters (Coach Spider) | ||
Guides | |||
Technical Details | Version Differences • Source Files |