Magnetism is the third Powerup in the game and requires the player to deposit a total of 105 or more Spirits to their Base. This Powerup allows the player to magnetize Spirits around them, including the Spirits of opponents, making stealing easier and faster. In addition, Buddy Bonuses and Stunning can happen at a farther distance.
The Great Ghoul Duel Wiki | |||
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Features | Base • Ghouls • Powerup • Spirits • (Mega-Flames) • Achievements • Superlatives (replaced) • Soundtrack | ||
Mechanics | Buddy Bonus • Stealing • Strategies (Pumpkin-Camping • Spirit-Crossing) | ||
Powerups | Speed Boost • Night Vision • Magnetism • Walk Through Walls • Magic Pumpkin | ||
Maps | Tutorial Map • Spooky Mansion • Spooky Forest • Spooky Library • Spooky Cemetery • Spooky Corn Maze • Spooky Museum • Spooky Stroll (unused) | ||
Characters | Green Team (Jade • Sage • Kelly • Olive • Moss • Emerald) • Purple Team (Plum • Periwinkle • Iris • Mulberry • Mauve • Amethyst) • Other Characters (Coach Spider) | ||
Guides | |||
Technical Details | Version Differences • Source Files |